Status Card Slay the Spire 2 Guide
Complete guide to all Status cards in Slay the Spire 2. Status cards are negative cards added to your deck during combat. Learn what each Status card does, how to counter them, and which builds can turn them into advantages.
What Are Status Cards?
Status cards are harmful cards added to your deck or hand by enemies, elites, and bosses. Most are unplayable and clog your hand, while others deal damage or reduce your resources. They make your deck slower and less reliable.
Complete Status Cards List
At the end of your turn, if this card is in your hand, lose 6 HP.
Unplayable. At the end of your turn, if this card is in your hand, take 2 damage.
Unplayable. Ethereal.
Costs 1 energy. Exhaust.
At the end of your turn, take 6 damage.
Costs 1 energy. Increase Sandpit by 1. Cost increases by 1 each use.
Unplayable. At the end of your turn, if this card is in your hand, take 3 damage.
Draw 1 fewer card each turn.
Costs 1 energy. Draw 1 card. Exhaust.
You cannot play more than 3 cards each turn.
Unplayable.
Costs 1 energy. At the end of your turn, if in hand, take 5 damage. Exhaust.
Unplayable. Ethereal. When drawn, lose Colorless Energy.
Gain 1 less Colorless Energy per turn.
Unplayable.
Cards That Benefit From Status
Some builds can turn Status cards into advantages. These cards gain benefits when Status cards are created or removed.
Transform Status cards in hand into Fuel and gain Block
Exhaust all Status cards and deal damage for each
Draw extra cards the first time you draw a Status card each turn
Becomes free when a Status card is created
Deal damage to all enemies when a Status card is created
Channel a random Orb when a Status card is created
How to Deal With Status Cards
General Strategies
- • Exhaust effects remove Status cards permanently
- • Draw more cards to dilute Status card impact
- • End fights quickly to avoid Status buildup
- • Prioritize killing enemies that add Status cards
Class-Specific
- • Defect: Has multiple Status synergy cards
- • Silent: Use Discard effects
- • Ironclad: Exhaust synergies
- • Necrobinder: Seance transforms them
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